There is no telling what machines might be able to do in the not very distant future. It is humbling to realise how wrong we have been in the past at predicting the limits of machine capabilities.
We once thought that it would never be possible for a computer to beat a world champion in chess, a game that was thought to be the expression of the quintessence of human intelligence. We were proven wrong in 1997, when Deep Blue beat Garry Kasparov. Once we came to terms with the idea that computers might be able to beat us at any intellectual game (including Jeopardy!, and more recently, Go), we thought that surely they would be unable to engage in activities where we typically need to use common sense and coordination to physically respond to disordered conditions, as when we drive. Driverless cars are now a reality, with Google trying to commercialise them by 2020.
Machines assist doctors in exploring treatment options, they score tests, plant and pick crops, trade stocks, store and retrieve our documents, process information, and play a crucial role in the manufacturing of almost every product we buy.
As machines become more capable, there are more incentives to replace human workers with computers and robots. Computers do not ask for a decent wage, they do not need rest or sleep, they do not need health benefits, they do not complain about how their superiors treat them, and they do not steal or laze away.
The Oxford Martin School recently held a two-day symposium on virtual reality and immersive technologies. The aim was to examine a range of technologies, from online games to telepresence via a robot avatar, to consider the ways in which such technologies might affect our personal lives and our interactions with others.
These sorts of technologies reignite traditional philosophical debates concerning the value of different experiences – could a virtual trip to Rome ever be as valuable (objectively or subjectively) as a real trip to Rome? – and conceptual questions about whether certain virtual activities, say, ‘having a party’ or ‘attending a concert’, can ever really be the activity that the virtual environment is designed to simulate. The prospect of robotic telepresence presents particular ethical challenges pertaining to moral responsibility for action at a distance and ethical norms governing virtual acts.
In what follows, I introduce and discuss the concern that virtual experiences and activities are to some extent deficient in value, especially where this relates to the formation and maintenance of close personal relationships. Continue reading
Stop killer robots now, UN asks: the UN special rapporteur on extrajudicial, summary or arbitrary executions Christof Heyns has delivered a report about Lethal Autonomous Robots arguing that there should be a moratorium on the development of autonomous killing machines, at least until we can figure out the ethical and legal issues. He notes that LARs raise far-reaching concerns about the protection of life during war and peace, including whether they can comply with humanitarian and human rights law, how to device legal accountability, and “because robots should not have the power of life and death over human beings.”
Many of these issues have been discussed on this blog and elsewhere, but it is a nice comprehensive review of a number of issues brought up by the new technology. And while the machines do not yet have fully autonomous capabilities the distance to them is chillingly short: dismissing the issue as science fiction is myopic, especially given the slowness of actually reaching legal agreements. However, does it make sense to say that robots should not have the power of life and death over human beings?