Scrabbling for Augmentation
By Stephen Rainey
Around a decade ago, Facebook users were widely playing a game called ‘Scrabulous’ with one another. It was pretty close to Scrabble, effectively, leading to a few legal issues.
Alongside Scrabulous, the popularity of Scrabble-assistance websites grew. Looking over the shoulders of work colleagues, you could often spy a Scrabulous window, as well as one for scrabblesolver.co.uk too. The strange phenomenon of easy, online Scrabulous cheating seemed pervasive for a time.
The strangeness of this can hardly be overstated. Friends would be routinely trying to pretend to one another that they were superior wordsmiths, by each deploying algorithmic anagram solvers. The ‘players’ themselves would do nothing but input data to the automatic solvers. As Charlie Brooker reported back in 2007,
“We’d rendered ourselves obsolete. It was 100% uncensored computer-on-computer action, with two meat puppets pulling the levers, fooling no one but themselves.”
Back to the present, and online Scrabble appears to have lost its sheen (or lustre, patina, or polish). But in a possible near future, I wonder if some similar issues could arise. Continue reading
How Social Media Distorts Our Perceptions of Groups.
We know that groups are internally diverse. For any group you care to pick out (Brexit supporters, feminists, tea drinkers), we know intellectually that they will disagree among themselves about a great deal. When people identify as a group member, they may feel pressure to conform to the group view, but there are countervailing pressures in the other direction which limit the effects of group conformity. Disputes internal to groups are often as – or more – heated than those between them. Continue reading
The Clickbait Candidate
By James Williams (@WilliamsJames_)
Note: This is a cross-post with Quillette magazine.
While ‘interrobang’ sounds like a technique Donald Trump might add to the Guantanamo Bay playbook, it in fact refers to a punctuation mark: a disused mashup of interrogation and exclamation that indicates shock, surprise, excitement, or disbelief. It looks like this: ‽ (a rectangle means your font doesn’t support the symbol). In view of how challenging it seems for anyone to articulate the fundamental weirdness of Trump’s proximity to the office of President of the United States, I propose that we resuscitate the interrobang, because our normal orthographic tools clearly are not up to the task.
Yet even more interrobang-able than the prospect of a Trump presidency is the fact that those opposing his candidacy seem to have almost no understanding of the media dynamics that have enabled it to rise and thrive. Trump is perhaps the most straightforward embodiment of the dynamics of the so-called ‘attention economy’—the pervasive, all-out war over our attention in which all of our media have now been conscripted—that the world has yet seen. He is one of the geniuses of our time in the art of attentional manipulation.
If we ever hope to have a societal conversation about the design ethics of the attention economy—especially the ways in which it incentivizes technology design to push certain buttons in our brains that are incompatible with the assumptions of democracy—now would be the time. Continue reading
Hide your face?
A start-up claims it can identify whether a face belongs to a high-IQ person, a good poker player, a terrorist, or a pedophile. Faception uses machine-learning to generate classifiers that signal whether a face belongs in one category or not. Basically facial appearance is used to predict personality traits, type, or behaviors. The company claims to already have sold technology to a homeland security agency to help identify terrorists. It does not surprise me at all: governments are willing to buy remarkably bad snake-oil. But even if the technology did work, it would be ethically problematic.
Virtually reality? The value of virtual activities and remote interaction
The Oxford Martin School recently held a two-day symposium on virtual reality and immersive technologies. The aim was to examine a range of technologies, from online games to telepresence via a robot avatar, to consider the ways in which such technologies might affect our personal lives and our interactions with others.
These sorts of technologies reignite traditional philosophical debates concerning the value of different experiences – could a virtual trip to Rome ever be as valuable (objectively or subjectively) as a real trip to Rome? – and conceptual questions about whether certain virtual activities, say, ‘having a party’ or ‘attending a concert’, can ever really be the activity that the virtual environment is designed to simulate. The prospect of robotic telepresence presents particular ethical challenges pertaining to moral responsibility for action at a distance and ethical norms governing virtual acts.
In what follows, I introduce and discuss the concern that virtual experiences and activities are to some extent deficient in value, especially where this relates to the formation and maintenance of close personal relationships. Continue reading
Don’t write evil algorithms
Google is said to have dropped the famous “Don’t be evil” slogan. Actually, it is the holding company Alphabet that merely wants employees to “do the right thing”. Regardless of what one thinks about the actual behaviour and ethics of Google, it seems that it got one thing right early on: a recognition that it was moving in a morally charged space.
Google is in many ways an algorithm company: it was founded on PageRank, a clever algorithm for finding relevant web pages, scaled up thanks to MapReduce algorithms, use algorithms for choosing adverts, driving cars and selecting nuances of blue. These algorithms have large real world effects, and the way they function and are used matters morally.
Can we make and use algorithms more ethically?
ASMR and Absurdity
by Hannah Maslen and Rebecca Roache
In the past five years or so, a new phenomenon has emerged on the internet. ASMR videos allow you to spend around 40 minutes watching someone carefully unpack and repack a box, or listen to a detailed demonstration of ten different notebooks, or observe the careful folding of several napkins. If you think this is something that almost nobody would want to do, think again: a search on the term ‘ASMR’ on YouTube returns over 1.4 million videos, the most popular of which has been viewed 11.7 million times.
What is ASMR?
Autonomous sensory meridian response, or ASMR, is the pseudo-scientific name of a phenomenon that, according to thousands of anecdotal reports, various news reports, and a recently published academic survey, loads of people experience. ASMR refers to a pleasant tingling sensation in response to certain visual and/or auditory stimuli. Common triggers include the kind of close personal attention you get when someone cuts your hair, certain sounds like tapping or brushing, and perhaps most bizarrely of all, observing someone doing something trivial very carefully and diligently.
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